#include "StationaryObject.h"

#include "..\..\SGD Wrappers\SGD_GraphicsManager.h"

StationaryObject::StationaryObject()
{
}


StationaryObject::~StationaryObject()
{
}

int StationaryObject::Update(float dt)
{
	GameObject::Update(dt);

	return 0;
}

void StationaryObject::Render()
{
	GameObject::Render();
}

void StationaryObject::HandleCollision(const GameObject* collision)
{
}

float StationaryObject::GetParticleTimer()
{
	return fPartTimer;
}

void StationaryObject::SetParticleTimer(float timer)
{
	fPartTimer = timer;
}